4 - 5 Years | 6 - 8 Years | 9 - 12 Years | 12 - 15 Years
The Robotics Playground uses child-friendly robots to introduce preschoolers to fundamental coding concepts which they will use to complete various missions and challenges by programming their robots. To stimulate their inquisitive minds, simple science concepts are also taught through fun and exciting hands-on activities. This will help them understand where robots get their energy from, how they move and sense objects in their surroundings.
KODU GAME DESIGN
Age 6 - 8
Empower and transform children from passive consumer of games into original creators! Students are coached to use the Microsoft-developed Kodu programming tool to design their own 3D games while learning the fundamentals of coding, creative problem-solving, design thinking and even story-telling! A step up from the drag-and-drop programming of Scratch that will stimulate and advance your kid’s knowledge, skills and passion for coding!
MICRO:BIT CARNIVAL TYCOON
Just like a Carnival Tycoon, your child will create and run their own carnival games by learning the basics of programming and electronics using the BBC MicroBit. This will harness their arithmetic skills and they will understand how basic electronics & circuits work.
DESIGN INNOVATION WITH ROBOTICS
This thematic workshop gives participants a holistic design innovation experience whiles also placing emphasis on designing emphatic solutions for problems faced by underprivileged children in developing countries. From brainstorming, journey mapping to prototyping, every child’s ideas are brought to reality with robotics which also emphasises teamwork, programming and design.
POTATO PIRATES x SCRATCH
Potato Pirates is a coding card game that is designed to get children to learn 10 hours of programming concepts in just 30 minutes without computers. As the creator of Potato Pirates, we have designed a curriculum that integrates with Scratch, making coding less intimidating, more engaging, and lots of fun.
ANDROID APP DESIGN
Age 9 - 12
The perfect beginners’ course for children interested in mobile app development. With the help of MIT App Inventor — an interactive programming interface, this class will challenge the students to come up with creative yet user-centric solutions to real-world problems that they unearth through street interviews with real users. Our past students designed apps that address problems like jetlag and waking up early, which even won MIT App Inventor’s Most Innovative App of the Month!
What will your child create? Who knows, your child could be the next champ to design an award-winning app.
ANDROID DEVELOPER JUNIOR
This course aims to accelerate students’ fundamental knowledge from their previous class and get them more exposed to advanced concepts. Hence, no more basics! Apart from knowing how to code, they will also go through the design thinking process where they identify real-world problems, empathize users, and ideate solutions from that basis. At the end of the class, students are given the option to upload their apps to the App Store.
POTATO PIRATES x PYTHON
Our unique curriculum that integrates the Python coursework with Potato Pirates, our proprietary card game easily teaches anyone 10 hours worth of fundamental programming concepts in one hour or less.
As a text-based programming language that is widely used by real programmers, learning to code in Python provides kids with a strong foundation to become a tech superhero. It’s easy to learn for kids who already have a basic understanding of coding concepts.
Age 12 - 15
No drag and drop blocks! This is the real deal! Learn to code in Python, one of (if not the most) popular programming languages in the world!
With guided instructions, students go beyond mere mining of resources and learn simple game programming concepts including variables, booleans, loops, conditionals, functions and debugging. This course serves as a fun and educational alternative to having children play Minecraft at home.
Codomo delivers delightful education experiences to nurture innovative minds through Design Innovation - an amalgamation of design thinking and computational thinking.
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